FORCE WALL LEVEL | Surface Area | Dome Radius | Sphere Radius | FORCE WALL LEVEL | Surface Area | Dome Radius | Sphere Radius | |||
---|---|---|---|---|---|---|---|---|---|---|
1 | 24 sft. | 2 feet | 1.5 feet | 11 | 24,000 sft. | 60 feet | 45 feet | |||
2 | 48 sft. | 3 feet | 2 feet | 12 | 48,000 sft. | 90 feet | 60 feet | |||
3 | 96 sft. | 4 feet | 3 feet | 13 | 96,000 sft. | 125 feet | 90 feet | |||
4 | 180 sft. | 6 feet | 4 feet | 14 | 180,000 sft. | 175 feet | 125 feet | |||
5 | 375 sft. | 8 feet | 6 feet | 15 | 375,000 sft. | 250 feet | 175 feet | |||
6 | 750 sft. | 11 feet | 8 feet | 16 | 750,000 sft. | 350 feet | 250 feet | |||
7 | 1,500 sft. | 15 feet | 11 feet | 17 | 1.5 million sft. | 500 feet | 350 feet | |||
8 | 3,000 sft. | 20 feet | 15 feet | 18 | 3 million sft. (1/10 sq. mile) | 700 feet | 500 feet | |||
9 | 6,000 sft. | 30 feet | 20 feet | 19 | 6 million sft. (1/5 sq. mile) | 1,000 feet | 700 feet | |||
10 | 12,000 sft. | 45 feet | 30 feet | 20 | 12 million sft. (1/2 sq. mile) | 1,400 feet | 1,000 feet | |||
And so on. Each additional level doubles the area. Every two additional levels double the dome or sphere radius. |
REGENERATION LEVEL | Min. PL | Rate of Recovery |
---|---|---|
1 | Any | One condition per minute (10 rounds) |
2 | Any | One condition per 5 rounds |
3 | 4 | One condition per 4 rounds |
4 | 6 | One condition per 3 rounds |
5 | 8 | One condition per 2 rounds |
10 | 10 | One condition per round |
15 | 13 | Alternate between one condition on odd rounds and two conditions on even rounds |
20 | 15 | Two conditions per round |
25 | 18 | Alternate between two condition on odd rounds and three conditions on even rounds |
30 | 20 | Three conditions per round |
Name | Size | Strength | Speed | Defense Class | Toughness | Features | Weapons | Cost | |
---|---|---|---|---|---|---|---|---|---|
GROUND VEHICLES | |||||||||
Coupe, Sports | L | 5 | 7 | 10 | 8 | Alarm, GPS, Remote | None | 15 | |
Motorcycle, Light | M | 2 | 6 | 10 | 8 | Alarm, GPS, Oil Slick, Remote | None | 15 | |
Motorcycle, Heavy | M | 3 | 6 | 10 | 9 | Alarm, Remote | None | 15 | |
Sedan, Armored | L | 6 | 5 | 8 | 12 | Alarm, Remote | None | 15 | |
Sedan, Smuggler's | L | 6 | 6 | 8 | 9 | Alarm, Caltrops, Compartments, Remote | None | 15 | |
AIR VEHICLES | |||||||||
Helicopter, Sport | H | 8 | 6 | 6 | 9 | Alarm or Remote (choose) | None | 15 | |
Helicopter, Advanced | H | 9 | 9 | 8 | 12 | Alarm (DC 25), GPS, Remote, Sound Baffling* | None | 30 | |
* Adds Subtle 1 to movement. |
Weapon | Effect | Cost |
---|---|---|
Flamethrower | Damage 5 (Area, Cone 60'; Secondary Effect) | 15 |
Flash-Bang Grenades | Affliction 5 (Area, Burst 30'; Ranged) Resisted and overcome by Fortitude; Impaired/Disabled/Unaware | 15 |
Laser | Damage 5 (Penetrating 5; Ranged) | 15 |
Machine Gun | Damage 5 (Multiattack; Ranged) | 15 |
Mini-Rockets | Damage 5 (Area, Burst 30'; Ranged) | 15 |
Net Launcher | Snare 5 (see p. 131) | 15 |
Subsonic Disruptor | Affliction 5 (Area, Hearing Perception; Cumulative) Resisted and overcome by Will; Impaired/Disabled/Incapacitated | 15 |
Taser | Affliction 5 (Cumulative; Ranged) Resisted by Dodge; Overcome by Fortitude; Dazed/Stunned/Incapacitated | 15 |
Weapons Array | Choose any four weapons above, reducing all effect ranks to 4. | 15 |
Heavy (Weapon Type) | Choose any weapon above, raising its effect rank to 10. | 30 |
Heavy Weapons Array | Choose any four weapons above, raising all effect ranks to 8. | 30 |